how to give a 2d cad drawing a 3d effect

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3D tools are contained of the Perspective Grid tools and 3D objects are treated like any other object in perspective.

Create 3D objects

3D effects enable yous to create iii-dimensional (3D) objects from two-dimensional (2d) artwork. You tin control the appearance of 3D objects with lighting, shading, rotation, and other properties. You tin can too map artwork onto each surface of a 3D object.

At that place are ii ways to create a 3D object: past extruding or revolving. In addition, you lot tin can also rotate a second or 3D object in 3 dimensions. To apply or change 3D effects for an existing 3D object, select the object and then double-click the effect in the Advent panel.

3D objects may display anti-aliasing artifacts on screen, but these artifacts won't print or appear in artwork optimized for the web.

For a video about working with 3D objects in Illustrator, see Moving into the globe of 3D.

Create a 3D object by extruding

Extruding extends a 2nd object forth the object's z axis to add depth to the object. For example, if you extrude a 2d ellipse, it becomes a cylinder.

The object'south axis always lies perpendicular to the object's front surface and moves relative to the object if the object is rotated in the 3D Options dialog box.

Extruding an object
Extruding an object
  1. Click Outcome > 3D(Archetype) > Extrude & Bevel (Classic).

  2. Click More Options to view the consummate list of options, or Fewer Options to hide the actress options.

  3. Select Preview to preview the effect in the document window.

  4. Position

    Sets how the object is rotated and the perspective from which y'all view information technology. (Meet Set 3D rotation position options.)

    Extrude & Bevel

    Determines the object's depth and the extent of whatever bevel added to or cut from information technology. (See Extrude & Bevel options.)

    Surface

    Creates a broad multifariousness of surfaces, from wearisome and unshaded matte surfaces to glossy and highlighted surfaces that wait like plastic. (Encounter Surface shading options.)

    Lighting

    Adds one or more lights, varies the calorie-free intensity, changes the object's shading color, and moves lights around the object, for dramatic effects. (See Lighting options.)

    Map

    Maps artwork onto the surfaces of a 3D object. (See Map artwork to a 3D object.)

  5. Extruding an object
    Extruded object without a beveled edge (left) compared to object with Bevel Extent In (middle) and with Bevel Extent Out (right)

Create a 3D object by revolving

Revolving sweeps a path or profile in a round direction around the global y axis (revolve axis) to create a 3D object. Because the revolve axis is vertically stock-still, the open or airtight path that you revolve typically needs to describe half of the desired 3D object's profile in a vertical and front-facing position; you can and so rotate the 3D object'southward position in the event's dialog box.

Revolving an object
Revolving an object
  1. Applying the 3D Revolve event to one or more objects simultaneously revolves each object effectually its own centrality. Each object resides in its own 3D space and can't intersect other 3D objects. Applying the Revolve upshot to a targeted group or layer, on the other hand, revolves the objects around a single axis.

    Revolving a filled path with no stroke is much faster than revolving a stroked path.

  2. Click Effect > 3D(Classic) > Circumduct (Archetype).

  3. Select Preview to preview the effect in the certificate window.

  4. Click More Options to view the complete list of options, or Fewer Options to hibernate the extra options.

    Position

    Sets how the object is rotated and the perspective from which you view it. (See Set 3D rotation position options.)

    Revolve

    Determines how to sweep the path effectually the object to plough information technology into three dimensions. (See Revolve options.)

    Surface

    Creates a wide multifariousness of surfaces, from dull and unshaded matte surfaces to glossy and highlighted surfaces that wait like plastic. (See Surface shading options.)

    Lighting

    Adds one or more lights, varies the calorie-free intensity, changes the object'due south shading color, and moves lights around the object, for dramatic effects. (Encounter Lighting options.)

    Map

    Maps artwork onto the surfaces of a 3D object. (Run across Map artwork to a 3D object.)

Prepare options

Set up 3D rotation position options

    • Select a preset position from the Position menu.

    • For unconstrained rotation, drag a track cube face. The front of the object is represented past the rail cube's blue face, the object's top and bottom faces are light gray, the sides are medium gray, and the dorsum face is night gray.

    • To constrain the rotation along a global axis, concur down Shift while dragging horizontally (global y centrality) or vertically (global ten axis). To rotate the object effectually the global z axis, drag in the bluish ring that surrounds the track cube.

    • To constrain the rotation around an object centrality, drag an edge on the track cube. The pointer changes to a double-sided pointer, and the cube border changes color to identify the centrality around which the object will rotate. Carmine edges stand for the object's x centrality, green edges represent the object's y axis, and blue edges represent the object'southward z axis.

    • Enter values between –180 and 180 in the horizontal (x) axis, vertical (y) axis, and depth (z) axis text boxes.

    • To accommodate the perspective, enter a value between 0 and 160 in the Perspective text box. A smaller angle is similar to a telephoto camera lens; a larger lens angle is like to a broad-angle photographic camera lens.

A lens angle that is higher than 150 may result in objects extending beyond your point of view and appearing distorted. Also, keep in mind that there are object 10, y, and z axes and global x, y, and z axes. Object axes remain relative to an object's position in its 3D space. Global axes remain fixed relative to the computer screen; the 10 centrality lies horizontally, the y centrality lies vertically, and the z axis lies perpendicular to the estimator screen.

Object axes
Object axes (in black) movement with the object; global axes (in grayness) are fixed.

Extrude & Bevel options

Extrude Depth

Sets the depth of the object, using a value between 0 and 2000.

Cap

Specifies whether the object appears solid (Revolve Cap On) or hollow (Revolve Cap Off).

Bevel

Applies the blazon of beveled edge you choose along the depth (z centrality) of the object.

Height

Sets the height between 1 and 100. Bevel heights that are too big for an object may cause the object to cocky-intersect and produce unexpected results.

Bevel Extent Out

Adds the bevel to the object's original shape.

Bevel Extent In

Carves the bevel out of the object's original shape.

Extruded object with cap
Extruded object with cap (tiptop left) compared to no cap (top right); object without a beveled border (bottom left) compared to object with a beveled edge (lesser correct)

Revolve options

Bending

Sets the number of degrees to revolve the path, betwixt 0 and 360.

Cap

Specifies whether the object appears solid (Revolve Cap On) or hollow (Circumduct Cap Off).

Get-go

Adds distance between the revolve axis and the path, to create a ring-shaped object, for example. You can enter a value between 0 and one thousand.

From

Sets the axis around which the object revolves, either the Left Edge or Right Edge.

Surface shading options

Surface

Lets y'all choose options for the shading surfaces:

Wireframe

Outlines the contours of the object'southward geometry and makes each surface transparent.

No Shading

Adds no new surface backdrop to the object. The 3D object has the same colour every bit the original 2D object.

Diffuse Shading

Makes the object reflect light in a soft, diffuse pattern.

Plastic Shading

Makes the object reflect light as if information technology were made of a shiny, high-gloss material.

note: Depending on what pick y'all choose, different lighting options are available. If the object just uses the 3D Rotate effect, the only Surface choices available are Diffuse Shading or No Shading.

Lite Intensity

Controls the light intensity between 0% and 100%.

Ambient Lite

Controls the global lighting, which changes the brightness of all the object's surfaces uniformly. Enter a value betwixt 0% and 100%.

Highlight Intensity

Controls how much the object reflects light, with values ranging from 0% to 100%. Lower values produce a matte surface, and higher values create a shinier-looking surface.

Highlight Size

Controls the size of the highlight from large (100%) to small (0%).

Blend Steps

Controls how smoothly the shading appears across the object's surfaces. Enter a value between 1 and 256. Higher numbers produce smoother shades and more paths than lower numbers.

Draw Hidden Faces

Displays the object'due south hidden backfaces. The backfaces are visible if the object is transparent, or if the object is expanded and so pulled apart.

Note: If your object has transparency and yous want the subconscious backfaces to display through the transparent front end faces, apply the Object > Group command to the object before yous apply the 3D effect.

Preserve Spot Color (Extrude & Bevel effect, Revolve issue, and Rotate consequence)

Lets you lot preserve spot colors in the object. Spot colors can't exist preserved if you chose Custom for the Shading Color option.

Examples of different surface shading choices
Examples of unlike surface shading choices

A. WireframeB. No shadingC. Diffuse shadingD. Plastic shading

Lighting options

Lite

Defines where the low-cal is. Drag the lite to where you want information technology on the sphere.

Move Light Dorsum push button

Moves the selected lite behind the object.

Move Low-cal Front button

Moves the selected light in front of the object.

New Light button

Adds a low-cal. By default, new lights announced in the front eye of the sphere.

Delete Calorie-free push

Deletes the selected light.

note: Past default, 3D Effects assigns one lite to an object. You can add and delete lights, only the object must always have at least ane light.

Lite Intensity

Changes the selected calorie-free's intensity between 0% and 100%.

Shading Color

Controls the object's shading color, depending on the command y'all cull:

None

Adds no colour to the shading.

Custom

Lets you choose a custom color. If you cull this option, click the Shade Color box to select a color in the Colour Picker. Spot colors are changed to process colors.

Black Overprint

Avoids process colors if you're using a spot color workflow. The object is shaded by overprinting shades of black on top of the object's fill colour. To view the shading, choose View >Overprint Preview.

Preserve Spot Colour

Lets you preserve spot colors in the object. Spot colors can't be preserved if you chose Custom for the Shading Color option.

Lighting Sphere
Lighting Sphere

A. Selected light in front endB. Movement selected low-cal to back or front buttonC. New light push buttonD. Delete light push

Add a custom bevel path

  1. Open the Bevels.ai file, which is located in the Adobe Illustrator [version]\Support Files\Required\Resources\en_US\ folder (Windows) or Adobe Illustrator [version]\Required\Resource\en_US folder ((Mac Bone).

  2. Create a single open path in the Bevels.ai file.

  3. Choose Window > Symbols, and exercise one of the post-obit to make the path a symbol:

    • Drag the path to the Symbols panel.

    • With the path selected, click the New Symbol button in the Symbols console or click New Symbol from the panel menu.

  4. To rename the symbol, double-click the symbol in the Symbols panel, enter a name in the Symbol Options dialog box, and clickOK.

  5. ClickFile > Salvage. If the Save option doesn't work, clickFile > Save As to salve the file as a local copy to the computer. Rename the file and movement it dorsum to the original location: Adobe Illustrator [version]\Support Files\Required\Resources\en_US\ folder (Windows) or Adobe Illustrator [version]\Required\Resources\en_US folder ((Mac Os). The existing file in the original destination is replaced.

  6. Quit Illustrator and relaunch the awarding.

    The Bevel menu in the 3D Extrude & Bevel Options dialog box lists the bevel.

  7. To use the custom bevel, do one of the following:

    • To apply the bevel to an extruded 3D object, select the 3D object, and double-click the 3D Extrude & Bevel effect in the Appearance panel. In the 3D Extrude & Bevel Options dialog box, choose the bevel from the Bevel menu.

    • To apply the custom bevel to 2D artwork, select the 2D object, and choose Effect > 3D > Extrude & Bevel. In the 3D Extrude & Bevel Options dialog box, choose the custom bevel from the Bevel menu.

Rotate an object in three dimensions

  1. Choose Effect > 3D(Archetype) > Rotate (Classic).

  2. Select Preview to preview the consequence in the document window.

  3. Click More Options to view the consummate list of options, or Fewer Options to hide the extra options.

  4. Position

    Sets how the object is rotated and the perspective from which you view it. (See Set 3D rotation position options.)

    Surface

    Creates a broad diversity of surfaces, from ho-hum and unshaded matte surfaces to glossy and highlighted surfaces that look like plastic. (See Surface shading options.)

Map artwork to a 3D object

Every 3D object is composed of multiple surfaces. For example, an extruded square becomes a cube that is made of six surfaces: the front end and back faces, and the four side faces. You can map 2D artwork to each surface on a 3D object. For example, y'all might want to map a label or text onto a bottle-shaped object or just add different textures to each side of an object.

3D object with artwork mapped to each side
3D object with artwork mapped to each side

A. Symbol artworkB. Symbol artworkC. A and B mapped to 3D object

You can simply map 2D artwork that's stored in the Symbols panel to a 3D object. Symbols tin exist any Illustrator art object, including paths, compound paths, text, raster images, mesh objects, and groups of objects.

When mapping 3D objects, consider the following:

  • Because the Map Art characteristic uses symbols for mapping, you can edit a symbol instance and and then automatically update all surfaces that are mapped with it.

  • Y'all can collaborate with the symbol in the Map Art dialog box with normal bounding box controls to motility, scale, or rotate the object.

  • The 3D effect remembers each mapped surface on an object as a number. If you edit the 3D object or use the same effect to a new object, in that location may exist fewer or more sides than the original. If there are fewer surfaces than the number of surfaces divers for the original mapping, the actress artwork will be ignored.

  • Considering a symbol'southward position is relative to the middle of an object surface, if the geometry of the surface changes, then the symbol will be remapped relative to the new heart of the object.

  • You tin map artwork to objects that use the Extrude & Bevel or Revolve effect, but you lot can't map artwork to objects that only use the Rotate effect.

  1. In the Appearance panel, double-click the 3D Extrude & Bevel or 3D Revolve effect.

  2. Choose the artwork to map to the selected surface from the Symbol pop‑up menu.

  3. A light greyness colour marker appears on the surfaces that are currently visible. A night greyness colour marker appears on the surfaces that are hidden by the object'due south electric current position. When a surface is selected in the dialog box, the selected surface is outlined in red in the document window.

    • To move the symbol, position the pointer within the bounding box and drag; to scale, drag a side or corner handle; to rotate, drag outside and most a bounding box handle.

    • To make the mapped artwork fit to the boundaries of the selected surface, click Calibration To Fit.

    • To remove artwork from a single surface, select the surface using the Surface options, and then either clickNone from the Symbol carte du jour or click Clear.

    • To remove all maps from all of the 3D object's surfaces, click Clear All.

    • To shade and apply the object'southward lighting to the mapped artwork, select Shade Artwork.

    • To show simply the artwork map, not the geometry of a 3D object, select Invisible Geometry. This is useful when you want to employ the 3D mapping characteristic as a three-dimensional warping tool. For instance, you could apply this option to map text to the side of an extruded wavy line, so that the text appears warped equally if on a flag.

    • To preview the effect, select Preview.

  4. ClickOK in the Map Artwork dialog box.

    3D tools are independent of Illustrator'southward Perspective Grid tools. 3D objects are treated similar any other fine art when placed in Perspective Grid.

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Source: https://helpx.adobe.com/illustrator/using/creating-3d-objects.html

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